DraftKings Casino

Research / Systems Design / Product Design / Motion Design
Over the last three years, much of what I've built has been either in active development or part of internal design systems — work that's central to my role but not publicly shareable. Rather than leave that time undocumented, I've represented it here through the parts of my process I can share openly, and I'd welcome the chance to go deeper on the rest in an interview.

Search and Filter

One of the higher impact features I've owned end-to-end at DraftKings has been its improved Search and Filter experience. The Casino app's Search function was initially designed by developers, and had not been updated for years in favor of other forms of lobby content discovery. To underscore this point: when I was participating in a user interview, the user was asked what they would add to the app. "A way to search for games," they replied, completely unaware that we had a Search feature.

We made it our goal to enhance the Search experience so that it could become a core path to game discoverability. We did this by adding Suggested Games both before and during the search, and also by overhauling our Search cards to accommodate larger game art and more game details. We also wanted to add a Filter so users could get even more specific results. We were successful on all counts, and Search went from being a buried and broken feature to becoming a core part of how users find and launch games.

Intro Animation
During a larger visual refresh effort, I was tasked with creating a new splash animation that would welcome users to the app. My technical constraints were stringent: the animation couldn't be longer than two seconds, had to be below 500MB, and had to be exported as a JSON. Despite these constraints, I created this smooth and exciting animation that sets the tone for the rest of the user's experience.